Houdini MOC
· SideFX Houdini · VEX · Rigging · #note/moc ·
TOC
- General sink
- Configuration
- Attributes
- Rigging
- Karma
- Simulations
- TOPs
- LOPs
- Grooming
- Coding
- Tools
- Export
- Memex test
General sink
Configuration
Attributes
Rigging
KineFX
APEX
Karma
Simulations
- The best resource for FX stuff taught by Stephen Knipping who is the head of destruction fx at ILM. really good at explaining stuff. paid tutorials but the first episodes in each of his series are free.
- Jason Harmon aka WhatIFound does great intermediate to advanced liquid/fluid tutorials
RBD
Vellum
Vellum Cloth | Jeff Lait | H17 Masterclass lots of cool tips
To fix intersected collisions create disableexternal
point int attribute with value of 2
Pyro
TOPs
LOPs
- Solaris Sink
- SESI-Snacks V2 | 09 Solaris
- HoudiniLops by CGWiki
- USD guide by CGWiki
- LopsLightingQuickstart
Grooming
Coding
HScript
// animated texture frame numbering
path/to/texture/image_name_`padzero(5, clamp($F, 0, 120))`.exr
path/to/texture/image_name_`padzero(5, clamp($F+25, 0, 120))`.exr
// camera focus distance
vlength(vtorigin(".", "/obj/null1"))
vlength(vtorigin(".", opinputpath(".", 0)))
Textport
//Show largest node in memory
sopcache -v -L
// Show disk usage
cpio -ivt < YOURFILENAME.hip
VEX
- Houdini VEX Sink
- The Joy Of VEX
- Pragmatic VEX
Pragmatic VEX series is aimed to increase the technical capacity of the artists and TDs which will allow them to tackle more complex production shots with complete control and ease by acquiring a deeper technical understanding of how things work in Houdini at the lowest level with a strong applied focus on high-end feature film visual effects production.
Python
# David Torno "Toggle Update mode Auto/Manual"
# Make a Shelf Tool and assign it a Hotkey, and place this code in the "Script" Tab...
import hou
mode = hou.updateModeSetting().name()
if(mode == "AutoUpdate"):
hou.setUpdateMode(hou.updateMode.Manual)
if(mode == "Manual"):
hou.setUpdateMode(hou.updateMode.AutoUpdate)
# David Torno "Toggle camera lock/unlock"
# Make a Shelf Tool and assign it a Hotkey, and place this code in the "Script" Tab...
pane = hou.ui.paneTabOfType(hou.paneTabType.SceneViewer)
view = pane.curViewport()
view.lockCameraToView(not view.isCameraLockedToView())
Tools
General
- OD Tools Sink
- MOPs MOPs GitHub
- Houdini Flipbook render out using FFMpeg
- Houdini Snip
- Scientific Plugins and Toolsets for Houdini
- AELib
- AL-TOOLS / Ultimate Terrain Workflow Video
- HPaint
- Infection Solver
- Export camera, objects and points from Houdini to After Effects HDALC
- Houdini_2_AE orbolt
Camera tools
AI tools
Export
Rename data for C4D export
Memex test
Memex test public Houdini Space