KineFX Sink
CG SideFX Houdini Rigging #note/sink
TOC
Character, Motion, Motion Clip
Typical character anim with motion clips animation setup
Rigging
Typical rigging
Videos
Mechanical rigging
Rigging a hydraulic piston
0:00 Intro
0:40 Scene Overview
2:07 Geometry Setup
3:38 Skeleton Setup
6:38 Skinning Setup
7:56 Attach Controls Visualization
9:17 Animation - Rig Pose
10:05 Constraints Setup
14:35 Connect Rig Pose to Nulls in Object Level
15:44 and the Problem with this Method
17:50 Final Thoughts
Character rigging
KineFX Tips and Tricks by Mihnea Stoica
Orientation
Victory panel
Procedural orientation
Custom forces
Presolved post-solve
Blend shape authoring
Blend shape animation
X Form attribute
Capturing
Procedural capture
Separate meshes
Change mesh resolution
Transfer captures
Caching
Attribute data IDs
Time dependent streaming
Motion clips
Motion clip evaluate
QA
Handy RIGGING & ANIMATION Tricks
Intro
Character setup
Animating
Second animation
Looping
Smoothing
Juggling
Secondary modtion
Outro
KineFX Masterclass
00:00 Introduction to KineFX
03:12 First go at KineFX intro with Erik discussion
05:35 Content Library and getting the correct Erik rig Antennae Vellum setup
06:43 Mixamo web site fetch the motion files
07:59 Carnegie Mellon Motion Library and nod to Luca's tutorials to download with TOPs and apply to rigs
08:59 Applying Thriller Mixamo Motion to Erik rig setup
11:39 Adding Bone Deform SOP
12:33 Look at Rig Match Pose and Map Points to retarget motion to rig
14:07 Full Body IK covered
15:47 Fetch the Thriller Mixamo motion and apply it to Erik
17:19 Motion Clips used to work with motion, and mixing thriller and nervous motion
25:35 Copying multiple dancing Eriks using copy to points
27:47 Recap of motion retarget with download links
28:09 Recommended links to video tutorials on KineFX Motion Retargeting
29:55 Working with Joints and Skeletons intro
32:52 Turning add SOP to a KineFX locator joint
36:58 Using Add SOP to take three locators and add primitive joints
37:53 Build out a rig using Reparent Joints, IK Chains, and Rig Pose SOPs
46:07 Using the custom locator HDA to quickly build out joints
51:48 Rigging an l-system tree with KineFX and full body IK
59:45 Rigging Flippy the Rubber toy with Skeleton SOP and the Rig Tree pane
1:07:40 Mirroring the rig using Skeleton Mirror SOP
1:10:37 Improving a Character Rig from an excellent Parker Coleman rigging tutorial
1:21:37 Using the Construction plane technique to orient joints for good rig setup
1:30:10 Another look at the FullBody IK SOP and locator pose rig setup
1:31:10 Rigging up the jaw and painting capture region weights
1:24:17 Fixing and rigging the hand to close with rig pose sop
1:39:53 Rigging the hand with Rig Pose
1:45:54 Introduction to Contraints in KineFX
1:47:41 Building a LookAt constraint in Rig Attribute VOP
2:02:20 Building a 4 joint IK t-rex leg constraint in Rig Attribute VOP
KineFX Secondary Motion
Cleanup
Animation Cleanup Tools KineFX
00:01:19 Overview
00:02:30 Realistic Shoulder Node
00:02:25 Reverse Foot Node
00:16:23 Stabilize Joint Node
00:29:59 Adapt to Terrain Node
00:40:24 Collide Geometry Node:
Games
Crowds
0:00:43 Intro
0:01:42 Motionclip basics
0:13:49 Blending Clips
0:22:29 Agent Promotion